Type Alias: ClockMode
ClockMode =
"manual"|"realtime"
Defined in: types.ts:13
How the game clock advances.
Remarks
"manual"- game time only moves when Clock.advance or Clock.set is called. Fully deterministic, which makes saves, replays, and tests reproducible. This is the default."realtime"- game time flows with wall-clock time, multiplied by ClockState.scale. The value is computed on read, so no timer has to run for the clock to stay correct across saves, reloads, and suspended tabs.