Function: migrateLegacySaves()
migrateLegacySaves():
Promise<{saves:number;settings:number; }>
Defined in: packages/core/src/saves/legacy.ts:146
Copies saves and settings out of the shared pre-gameId database on first
open.
Returns
Promise<{ saves: number; settings: number; }>
How many saves and settings were copied
Remarks
Fixing the database name alone would strand every existing player: their
saves stay in LEGACY_DATABASE_NAME while the game opens an empty
<gameId>-gamedb. This copies them across once, and only into a database
that holds no player saves of its own, so it can never overwrite newer
progress. The legacy database is left in place - recovering data is easier
than un-deleting it.
Called by Game.init() before anything reads storage. Safe to call again:
the copy is recorded in a setting and skipped afterwards.