Type Alias: Options
Options =
object
Defined in: packages/core/src/options.ts:6
Properties
author
author:
string
Defined in: packages/core/src/options.ts:39
description
description:
string
Defined in: packages/core/src/options.ts:9
gameId
gameId:
string
Defined in: packages/core/src/options.ts:8
gameName
gameName:
string
Defined in: packages/core/src/options.ts:7
gameVersion
gameVersion:
string
Defined in: packages/core/src/options.ts:10
initialState
initialState:
Record<string,unknown>
Defined in: packages/core/src/options.ts:38
Initial state of the game entities. Use this prop to override default entity values for debugging or testing.
Only supports game entity paths (e.g., { "player": { health: 50 } }). System paths and unknown entities will be ignored. Arrays will be replaced, not merged.
Example
await Game.init({
gameName: 'My Game',
initialState: {
player: { health: 50, name: 'TestPlayer' },
inventory: { gold: 1000, items: ['sword', 'shield'] }
}
});
isDevMode
isDevMode:
boolean
Defined in: packages/core/src/options.ts:40
startPassage
startPassage:
string
Defined in: packages/core/src/options.ts:18
Id of the passage the game opens on.
Remarks
Always a string here: a passage instance passed to Game.init() is
resolved to its id before the options are stored.
translations
translations:
I18nConfig
Defined in: packages/core/src/options.ts:41