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Variable: SYSTEM_SAVE_NAME

const SYSTEM_SAVE_NAME: "__SYSTEM_INITIAL_STATE__" = "__SYSTEM_INITIAL_STATE__"

Defined in: artifacts.ts:15

Name the engine reserves for the pristine initial state it writes on every Game.init().

Remarks

This record is the ideal baseline: it is the untouched default state of the version that wrote it. A browser's IndexedDB holds one for whichever version ran there last.