Variable: SYSTEM_SAVE_NAME
constSYSTEM_SAVE_NAME:"__SYSTEM_INITIAL_STATE__"="__SYSTEM_INITIAL_STATE__"
Defined in: artifacts.ts:15
Name the engine reserves for the pristine initial state it writes on every
Game.init().
Remarks
This record is the ideal baseline: it is the untouched default state of the version that wrote it. A browser's IndexedDB holds one for whichever version ran there last.