Type Alias: SeenStore
SeenStore =
object
Defined in: types.ts:272
Cross-save record of which script beats the player has ever seen.
Backs "skip already-read text", galleries, and unlocked-ending screens, all of which have to outlive a single save slot. The default implementation keeps an in-memory set and persists it through the engine's settings table.
Methods
add()
add(
beatId):void
Defined in: types.ts:277
Records a beat as seen. Persisting may be debounced.
Parameters
beatId
string
Returns
void
flush()
flush():
Promise<void>
Defined in: types.ts:283
Forces any pending write to complete.
Returns
Promise<void>
has()
has(
beatId):boolean
Defined in: types.ts:274
Whether a beat has ever been seen. Synchronous by design.
Parameters
beatId
string
Returns
boolean
load()
load():
Promise<void>
Defined in: types.ts:280
Loads persisted data. Call once during bootstrap.
Returns
Promise<void>