# Type Alias: WaitBeatInput

> **WaitBeatInput** = `object`

Defined in: [scripts/types.ts:109](https://github.com/laruss/react-text-game/blob/37ebb1fd49045bfbb1d2a2fa96b8f14a2f8c2644/packages/messenger/src/scripts/types.ts#L109)

Holds the next beat back for `ms` of game time.

## Properties

### id?

> `optional` **id**: `string`

Defined in: [scripts/types.ts:111](https://github.com/laruss/react-text-game/blob/37ebb1fd49045bfbb1d2a2fa96b8f14a2f8c2644/packages/messenger/src/scripts/types.ts#L111)

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### ms

> **ms**: `number`

Defined in: [scripts/types.ts:112](https://github.com/laruss/react-text-game/blob/37ebb1fd49045bfbb1d2a2fa96b8f14a2f8c2644/packages/messenger/src/scripts/types.ts#L112)

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### type

> **type**: `"wait"`

Defined in: [scripts/types.ts:110](https://github.com/laruss/react-text-game/blob/37ebb1fd49045bfbb1d2a2fa96b8f14a2f8c2644/packages/messenger/src/scripts/types.ts#L110)
